So Matt from "Playing the Odds" has grown a Mordenheim-Rogue Planet campaign.
Dux Mor Rogue Brit?
My first reaction was to use the excellent Tzeentch cultists from Silver Tower but Tzeentch was Lukes preference as well. I was thinking a Sea Elven Patrol -Mist Mage, Spearelves, bolt thrower, great weapon wielder. But no-one had taken Skaven, and it is Mordenheim. There must be ratties!
My first patrol @ 200 points had
Group of 4 with spear & shield
Group of 4 with grenade and flamer
I probably made their stats too high to be fluffy (4 ranged attack- should have been 3)
Single Packmaster with longstrike power weapon. Needs more nuanced rules for a stun weapon rather than armour piercing.
Single Skaven Assasin with chain and blade
After a bit of a re-jig I think I will go
Group of 4 with spear & shield (lower stats)
Group of 4 with grenade (lower stats)
Group of 4 with blade & shield (lower stats)
Packmaster with longstrike & spear (medium stats)
Deathrunner with chain, blade & axe (leader high stats)
The "problem" with this setup is a distinct lack of energy and only one "range weapon, although heaps of Fx range.
Considering the game, I sort of feel a bit denser terrain and more troops or smaller board might be warranted. Or maybe 40k's "knife fight in a phone box" has tainted my view point.
I guess Mordenheim is more about gang on gang rather than opposing armies. A bit of using cover, then get stuck in, rather than manoeuvre and flanks. Hmm.
Yeah, get more individuals to bump up your Energy. That stuff saves lives!
ReplyDeleteInteresting changes to the warband Ash. Groups will help convey the numbers Skaven usually carry and the few bits of energy remaining will help preserve the individuals.
ReplyDeleteI'll be very interested to see how it plays out.