Environment and Milieu
My game is set in the pre-spellfire, pre-catalysm, pre-bane murder's the gods shenannigans Forgotten Realms.
So this boxed set
With a touch of this
Because the detail was just awesome
Some of this stuff going on underground
And some Errol Otis for fun and games
Factions
I'm going to steal the campaign faction ideas from the orgnaised play folks.
The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power.
The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers.
The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats.
The Lords’ Alliance is a loose coalition of established political powers concerned with mutual security and prosperity.
The Zhentarim is an unscrupulous shadow network that seeks to expand its influence and power throughout Faerûn. So, yes, forest dudes, harpers, lords,paladins and zhents. Choice of faction will be an in-game thing- although if some factions are un-touched by the party I won't flesh them out.
They will have 2ndary missions, buy things from you and offer rewards/items. Reputation based vendors.
Shtick
I also will be pursuing individual storylines as well the general group one..
And what I'd call "shtick". Each character should have a item/weapon of legacy/pet/mount/curse/fate that marks them out and builds story and character.
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