Why does sonic the hedgehog have such relentless opponent? And how does that dude run so fast?
Stolen from reddit for future reference and protection from webroot.
That's easy. It's fear. Picture this:
You're an industrialist, trying to modernize a backward planet and raise up standards of living through the use of technology, for the common good. One day, some of your industrial robots are blown up by a sentient, supersonic blue hedgehog. That's scary as fuck. Now, said hedgehog has it in his head that you're a monster who's turning animals into robots and wants to take over the world and oppress it, in large part because of all the steroids, speed, colloidal silver, and other assorted shit he's been taking in massive quantities for the past decade. You decide to see if you can't reason with the guy, but for your troubles you get assaulted, and your ride gets trashed beyond recognition.
So you decide to deal with this like you would with any other pest problems: You put out some traps, like spike pits, modify a couple of your robots with .22 rifles, etc. The way you'd deal with any rodent, really. Soon enough, the hedgehog gets himself impaled, and you're done. Or so you think. Soon after, despite having quite clearly been drained of his precious bodily fluids, he's back and trashing your robots again. Maybe the other one was some sort of decoy? No matter, you're taking this into your own hands. You modify your ride, mad max style, adding a couple of guns, some spikes, missile, slowly swinging giant balls, that kind of stuff. Then you roll. You meet the hedgehog and after a brief struggle where he manages to make one or two lucky hits on spots you haven't really bothered armoring, you make him into thin gruel. This time you're sure he's done for.
How wrong you are. Soon after, he's back. You can't believe it. You try to kill him yourself once more, but this time he seems to know where to strike. He seems to know when to strike. He seems to know when you'll strike. Once you realize that, you try to change your attack patterns, but it's too late, he's done enough damage to blow up your vehicle, and you barely escape with your life. For the next few days, he follows you, destroying everything you throw at him, and it's obvious he won't stop until he gets you. You can't sleep. You watch as he destroys everything you've done to help people: one after another, chemical plants, oil refineries, amusement parks, all you've built, gets blown up by this satanic, unholy, immortal demon from the deepest pits of hell. When you do manage to take him out, he's back within hours.
Eventually, as you're trying to escape to the one place where you think you're safe, space, he defeats one of your latest creation, and for the first time, you're face to face with him. There's no steel plate protecting you. There's no vertical distance. He's there, staring at you with those empty, demonic eyes.
You run like you've never run before. You just fucking run.
Monday, September 18, 2017
Tuesday, December 20, 2016
Something tech
Just a place to store this..
http://www.3po-labs.com/blog/echo-wake-words
Must change it to "Slave" :)
http://www.3po-labs.com/blog/echo-wake-words
Must change it to "Slave" :)
Thursday, June 23, 2016
Silver Tower 1 game review
So I pre-ordered Warhammer Quest Silver Tower.
I assembled it in a day and a half- 51 minis, 12 of which are "glue it to a base" but others require some real assembly.
We then had a play through the "first dungeon" with 4 players. I put a splash of paint on a couple but only for ease of identification. A week later I played another game with 2 players.
Value
It works out at $5 a mini with a free game.. if you are a pure wargamer. The mix of miniatures is such that you wouldn't have a 40k army of any sort and I think it would be a fairly mediocre Age of Sigmar army - but adding a Lord of Change, a screamer or 2 and some flamers of various sorts would make a very colourful and flavoursome army for either system. Not particularly competitive for 40k and with a bit of "beastmen-count-as-cultist", but cool none the less.
I may in fact do this. Khorne Daemonkin are an army where you can legitimately field a threat, but it is a very mono-red palette.
The minis themselves, taken individually are good value. The sculpts are awesomely executed. I'm not 100% sold on the "goblin scuttlings"- they have some of the weaknesses of the earlier warhammer quest goblin minis- large cutesy hands, generic weapon waving in the air, lack of dynamism in the body. In contrast, the brimstone horrors, are well executed and, at worst, humorous. They look "fiery", mean little critters.
The ratling mini is spectacular. (it's a pair) The tzaangors are the business. If the next generation release of Tzeentch and Skaven are of this quality, those armies will be fantastic. You could argue that these are mono-pose, but having put them together, I think it would be quite do-able to make them poseable.
Compared to the resin kickstarter minis I have seen, this is miles ahead. As I have said elsewhere, this- this box, minis, sculpts is the GW answer to the kickstarted-resin mini games. It is in a different league from the games of that sort I have been involved in.
The cardstock floorplans are good, clear and colourful. The character-sheets are
So- you don't get any army by buying the box, but you do get a wide range of high quality minis in a range of factions. You get a lot of them for the money and the quality is fantastic.
Game Play
The characters- and effectively there will be as many variant characters to play as there are GW character minis (202 at the moment) - are quite different to play. There are considerably different play styles. And although you could assume the party needs a healer, tank etc I think you could play with all "damage dealers" or similar as long as you picked carfeully. Having bought the addon iOS application and looked through the toons I would say you could get away without a "healer"
The game is highly varied, even whilst playing the same scenario as a result of the encounter table and the "un-expected events". The actual scenario text is organised in a "choose your own adventure" style booklet. I found this a little off-putting to start with but it is well labeled and easy enough to navigate. It might not have a huge amount of re-playability, in the sense of getting to know the encounters. That being said, you could script your own adventures based on this format and GW could release addons easily and with great effect. I would like dunegeons with other themes- skaven and undead seem like obvious choices.
One of the design choices of the game is a limited play area. There are only small numbers of tiles on the table at a time. The fourth tile gets dropped during respite- the gap between encounters. The small play area is good from a "where to play" point of view but might limit expansions. They would need a "the crumbling skeletal tower" , "moving river barge" or "collapsing warren" mechanic.
Speaking of respite, this gap disappears once you have a brace of skilled characters on the board. We didn't reach this stage but it might result on a constant flow of encounters for higher level heroes.
Need to play it more and paint the minis :))
I assembled it in a day and a half- 51 minis, 12 of which are "glue it to a base" but others require some real assembly.
We then had a play through the "first dungeon" with 4 players. I put a splash of paint on a couple but only for ease of identification. A week later I played another game with 2 players.
Value
It works out at $5 a mini with a free game.. if you are a pure wargamer. The mix of miniatures is such that you wouldn't have a 40k army of any sort and I think it would be a fairly mediocre Age of Sigmar army - but adding a Lord of Change, a screamer or 2 and some flamers of various sorts would make a very colourful and flavoursome army for either system. Not particularly competitive for 40k and with a bit of "beastmen-count-as-cultist", but cool none the less.
I may in fact do this. Khorne Daemonkin are an army where you can legitimately field a threat, but it is a very mono-red palette.
The minis themselves, taken individually are good value. The sculpts are awesomely executed. I'm not 100% sold on the "goblin scuttlings"- they have some of the weaknesses of the earlier warhammer quest goblin minis- large cutesy hands, generic weapon waving in the air, lack of dynamism in the body. In contrast, the brimstone horrors, are well executed and, at worst, humorous. They look "fiery", mean little critters.
The ratling mini is spectacular. (it's a pair) The tzaangors are the business. If the next generation release of Tzeentch and Skaven are of this quality, those armies will be fantastic. You could argue that these are mono-pose, but having put them together, I think it would be quite do-able to make them poseable.
Compared to the resin kickstarter minis I have seen, this is miles ahead. As I have said elsewhere, this- this box, minis, sculpts is the GW answer to the kickstarted-resin mini games. It is in a different league from the games of that sort I have been involved in.
The cardstock floorplans are good, clear and colourful. The character-sheets are
So- you don't get any army by buying the box, but you do get a wide range of high quality minis in a range of factions. You get a lot of them for the money and the quality is fantastic.
Game Play
The characters- and effectively there will be as many variant characters to play as there are GW character minis (202 at the moment) - are quite different to play. There are considerably different play styles. And although you could assume the party needs a healer, tank etc I think you could play with all "damage dealers" or similar as long as you picked carfeully. Having bought the addon iOS application and looked through the toons I would say you could get away without a "healer"
The game is highly varied, even whilst playing the same scenario as a result of the encounter table and the "un-expected events". The actual scenario text is organised in a "choose your own adventure" style booklet. I found this a little off-putting to start with but it is well labeled and easy enough to navigate. It might not have a huge amount of re-playability, in the sense of getting to know the encounters. That being said, you could script your own adventures based on this format and GW could release addons easily and with great effect. I would like dunegeons with other themes- skaven and undead seem like obvious choices.
One of the design choices of the game is a limited play area. There are only small numbers of tiles on the table at a time. The fourth tile gets dropped during respite- the gap between encounters. The small play area is good from a "where to play" point of view but might limit expansions. They would need a "the crumbling skeletal tower" , "moving river barge" or "collapsing warren" mechanic.
Speaking of respite, this gap disappears once you have a brace of skilled characters on the board. We didn't reach this stage but it might result on a constant flow of encounters for higher level heroes.
Need to play it more and paint the minis :))
Skaven Warband
So Matt from "Playing the Odds" has grown a Mordenheim-Rogue Planet campaign.
Dux Mor Rogue Brit?
My first reaction was to use the excellent Tzeentch cultists from Silver Tower but Tzeentch was Lukes preference as well. I was thinking a Sea Elven Patrol -Mist Mage, Spearelves, bolt thrower, great weapon wielder. But no-one had taken Skaven, and it is Mordenheim. There must be ratties!
My first patrol @ 200 points had
Group of 4 with spear & shield
Group of 4 with grenade and flamer
I probably made their stats too high to be fluffy (4 ranged attack- should have been 3)
Single Packmaster with longstrike power weapon. Needs more nuanced rules for a stun weapon rather than armour piercing.
Single Skaven Assasin with chain and blade
After a bit of a re-jig I think I will go
Group of 4 with spear & shield (lower stats)
Group of 4 with grenade (lower stats)
Group of 4 with blade & shield (lower stats)
Packmaster with longstrike & spear (medium stats)
Deathrunner with chain, blade & axe (leader high stats)
The "problem" with this setup is a distinct lack of energy and only one "range weapon, although heaps of Fx range.
Considering the game, I sort of feel a bit denser terrain and more troops or smaller board might be warranted. Or maybe 40k's "knife fight in a phone box" has tainted my view point.
I guess Mordenheim is more about gang on gang rather than opposing armies. A bit of using cover, then get stuck in, rather than manoeuvre and flanks. Hmm.
Dux Mor Rogue Brit?
My first reaction was to use the excellent Tzeentch cultists from Silver Tower but Tzeentch was Lukes preference as well. I was thinking a Sea Elven Patrol -Mist Mage, Spearelves, bolt thrower, great weapon wielder. But no-one had taken Skaven, and it is Mordenheim. There must be ratties!
My first patrol @ 200 points had
Group of 4 with spear & shield
Group of 4 with grenade and flamer
I probably made their stats too high to be fluffy (4 ranged attack- should have been 3)
Single Packmaster with longstrike power weapon. Needs more nuanced rules for a stun weapon rather than armour piercing.
Single Skaven Assasin with chain and blade
After a bit of a re-jig I think I will go
Group of 4 with spear & shield (lower stats)
Group of 4 with grenade (lower stats)
Group of 4 with blade & shield (lower stats)
Packmaster with longstrike & spear (medium stats)
Deathrunner with chain, blade & axe (leader high stats)
The "problem" with this setup is a distinct lack of energy and only one "range weapon, although heaps of Fx range.
Considering the game, I sort of feel a bit denser terrain and more troops or smaller board might be warranted. Or maybe 40k's "knife fight in a phone box" has tainted my view point.
I guess Mordenheim is more about gang on gang rather than opposing armies. A bit of using cover, then get stuck in, rather than manoeuvre and flanks. Hmm.
Sunday, January 31, 2016
Books
So a friend of mine was talking about reading stuff on the Kindle, and it being more accessible etc. Bravo I say.
I 'm doing up a list of books that I enjoyed, I might go back and read, and maybe others might like..
anyway:
The Wounded Land by Stephen Donaldson. I had no idea that there were 10 in the series now, but the first couple had a massive impact on my Dungeons and Dragons roleplaying games
Gormenhast by Merven Peake. The names, emotion and characters are awesome. Sometimes horribly awesome but great none the less. Love the names. Wish I could do names like that off the top of my head.
Conan the Conqueror by Robert E Howard. There are a great number of stories here with fantastic roleplaying plots. And the fights are bone-crunching. Only one Game of Thrones fight comes close. Don't use the movies to judge this. The book Conan is more like a Colossus - Punisher hybrid than some Hollywood body builder. No offence to Arnie, he brought great humour to the role, where none existed and made a sell-able movie. He's just not a swarthy black haired steel-eyed killer. Viggo Mortensen in Eastern Promises is closer in character. Heck, it's like Jack Reacher being played by Tom Cruise...
I remember "The Weirdstone of Brisingamen" and "The Hobbit" having serious impact on me. They are described as children's books, but then so is Harry Potter. No wait, that's a negative..
Read the Lord of the Rings and the Silmarilion you heathens! It's good for you. Or something. Read the other 2 to your kids. It won't give them nightmares, promise.
Elric of Melnibone and pretty much everything Micheal Moorcock wrote with Elric in it, before he got all serious and arty and started writing with crayons made of narcissism and calling it art.
There is cool Elric out there, but I like the DnD ideas it inspired, Black Razor etc
This is mostly fantasy... for Science Fiction I'd recommend-
Hidden Empire series by Kevin J Anderson. It's actually reminds of Avatar in (themes) and Robert E Heinlein in writing process.
Accelerando or "Halting State" or pretty much anything written in a napkin by Charles Stross. It can be a bit, um , icky .. but he handles modern issues. Copyright, 3D printing, cloud storage, digital currency, all form key plot elements in his near-future romps.
I can't remember if I actually liked the Grey-lensman (E E SMITH) series. Should read one again to decide if they go on the list.
Also need to re-read Fafrd and the Grey Mouser. I think I was mining the books too heavily for DnD material and missed the story. I was GMing greyhawk -(using both Adnd and later Rolemaster) at the time and pretty much cloned Lankmar into Greyhawk.
I'll have something to do on leave...
:)
Ash out
I 'm doing up a list of books that I enjoyed, I might go back and read, and maybe others might like..
anyway:
The Wounded Land by Stephen Donaldson. I had no idea that there were 10 in the series now, but the first couple had a massive impact on my Dungeons and Dragons roleplaying games
Gormenhast by Merven Peake. The names, emotion and characters are awesome. Sometimes horribly awesome but great none the less. Love the names. Wish I could do names like that off the top of my head.
Conan the Conqueror by Robert E Howard. There are a great number of stories here with fantastic roleplaying plots. And the fights are bone-crunching. Only one Game of Thrones fight comes close. Don't use the movies to judge this. The book Conan is more like a Colossus - Punisher hybrid than some Hollywood body builder. No offence to Arnie, he brought great humour to the role, where none existed and made a sell-able movie. He's just not a swarthy black haired steel-eyed killer. Viggo Mortensen in Eastern Promises is closer in character. Heck, it's like Jack Reacher being played by Tom Cruise...
I remember "The Weirdstone of Brisingamen" and "The Hobbit" having serious impact on me. They are described as children's books, but then so is Harry Potter. No wait, that's a negative..
Read the Lord of the Rings and the Silmarilion you heathens! It's good for you. Or something. Read the other 2 to your kids. It won't give them nightmares, promise.
Elric of Melnibone and pretty much everything Micheal Moorcock wrote with Elric in it, before he got all serious and arty and started writing with crayons made of narcissism and calling it art.
There is cool Elric out there, but I like the DnD ideas it inspired, Black Razor etc
This is mostly fantasy... for Science Fiction I'd recommend-
Hidden Empire series by Kevin J Anderson. It's actually reminds of Avatar in (themes) and Robert E Heinlein in writing process.
Accelerando or "Halting State" or pretty much anything written in a napkin by Charles Stross. It can be a bit, um , icky .. but he handles modern issues. Copyright, 3D printing, cloud storage, digital currency, all form key plot elements in his near-future romps.
I can't remember if I actually liked the Grey-lensman (E E SMITH) series. Should read one again to decide if they go on the list.
Also need to re-read Fafrd and the Grey Mouser. I think I was mining the books too heavily for DnD material and missed the story. I was GMing greyhawk -(using both Adnd and later Rolemaster) at the time and pretty much cloned Lankmar into Greyhawk.
I'll have something to do on leave...
:)
Ash out
Tuesday, November 4, 2014
How I want to Play D&D
I'm going to leave these here..
and because that statement is a thing ..
In no particular order I'm laying out the framework for my D&D game. I did what I consider normal preparation last night and it was really quick. Very nice and easy with a Challenge Rating chart and encounter building info from the parts of the DMG I have.
Note some of these things are personal works in progress. I accept that I don't hit these marks every time but I want to enunciate what I'm aiming for.
this is a living document, feel free to comment and I'll add things as we go
and because that statement is a thing ..
In no particular order I'm laying out the framework for my D&D game. I did what I consider normal preparation last night and it was really quick. Very nice and easy with a Challenge Rating chart and encounter building info from the parts of the DMG I have.
Note some of these things are personal works in progress. I accept that I don't hit these marks every time but I want to enunciate what I'm aiming for.
Fun
I will fudge for effect. If the encounter isn't fun it failed. It can be scary fun, actually humorous, cathartic, satisfyingly difficult or enjoyable to break.(bubblewrap?) I would rather have a theoretically difficult encounter nerfed without the players knowing rather than a medium encounter made hard by sticking to rules. I would rather let the players do what they envisage and "Inspiration" may help in that role. (comment to self ..Need to hand it out more)Inclusive
I try to get gender and other forms of discrimination out of my games. I'm fairly feminist but I do fall into stereotypes on gender. I'm going to make an effort to get that going in my game. I'm also going to put some effort into sharing player time and spotlight. Hopefully personal storylines and shtick will make that doable. Might lead to more inspiration.Immersive and Consistent
The rules are only there to provide consistency of approach, which aids suspension of disbelief. I like thundering monsters and trippy vistas. One way of taking you there is giving you a series of mechanical descriptors that enable you to feel the response of the environment. We instinctively know where the mouse is on the screen because it's response is consistent, hence it becomes immersive.Thought inducing
I like moral and philosophical interaction. Matrix like "what ifs" are much harder to pull off but general discussions about the good and evil of fire, necrotic and radiant damage are easier. Most adult roleplayers have fully explored what their personal ethos is but it's still interesting to give them moral questions and dilemmas. Not "should we stab the good guy in the back?"- general answer no, rather, "should we defeat the hobgoblin empire by starving them to death?" How is that more evil than lopping their heads off one at a time? And if you don't want to lop their heads off how will you stop them?Mind-Blowing
I want earth shattering crazy. Bit hard to do at low levels so I'll have to compromise. Funky magical effects and the like. It's about making the monsters and environments epic. Needs more work from me. More succinct description.Competence
This is something from the FATE system. The player characters are not useless. The game is about them and their actions. . Average and easy is just done. Most of the time they can do the reasonably difficult. Epic is possible, tricky but doable.this is a living document, feel free to comment and I'll add things as we go
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