Over the years since I have read numerous comics, novels, supplements and codexes with scraps of info on hive worlds and necromunda.
And when I saw the Necromunda boxed set coming up this time round, some 20~ years later my first thought was-
looks cool- I wonder if there will be any point?
As a result of an excess of miniatures in 2 directions I have a reasonably substantial sisters of battle army, some death cult assassins, a calidus assassin, null maidens, celestine and some female inquisitors. What I was missing for an easy brigade was 30 standard sisters with boltguns to fill out the troop requirement of a Brigade detachment. I had a few but I'd like to fill out retributor squads to 6 etc. When I saw the escher gang- my first thought was"female scout equivalents". Maybe not everyone's first thought, but that's the way my brain works (*/doesn't work)
So I was in. And the terrain looked nice- good doors for scifi rpgs.
But I still wasn't sold- what would make this better than a small game of 40k?
Well having played 3 games, my answer is multipart-
First: the gangs and terrain have a nice interaction. They play differently. Goliath seem a bit strong but we have just been using numbers of gangers not n]points rating of gangs- and goliath are expensive- that is, strong , tough with nasty weapons. Even so- they feel really different to esher. That's good. Shadespire does that too. GW seems to have learned something about differentiating armies.
Second: it is more simulationist. In contrast, 40k is more of a game. In it's current form it feels like
"this represents the fire power of unit X" not "these guys X fire at Y with kit Z".
Necromunda is more like
"you fall off the bridge, such and such happens".
"There is sludge- it's toxic if you fall over in it",
"you hit this guy but it is only a flesh wound"
"your frag grenade knocks that guy back into his buddy"
The end result of this is that Necromunda has more texture.
Third: it is a bit more complex but much smaller scale. Now the entire gang which gets individual activations is only the size of a reasonable single squad in 40k. But the weapon ranges are the same. And the board is 4x4 or perhaps a bit smaller.
Fourth: it has several tiers of play. Basic, Advanced, Campaign and various ways to play with either 2.1D terrain or normal 3D terrain. The tiers look like a good way to introduce folks to playing-
Basic: set up with flat terrain boards, simple missions, simple death results, use pregenerated gangs
all the way to..
Build your own gang. Model them
Control Territory. Use 3D normal terrain built to suit such territory
Progress and injure gangers. Spend XP, buy gear, resupply.
Wipeout enemy gangs.
To my surprise this is a strong alternative to 40k. Not as a wargame, but as a gritty, textured, 3D tactical, gang warfare game.