The mechanics below are a work in progress. I will have to review.
Helen: Ice Barbarian of the Frozen Dreadlands
Source- depleting pool of Intuition based leyline and cold magic
Bash- instantaneous, a weapon strike, doing an additional 50% concussion hits and a stun (if slash) or impact (if crush) critical of 2 levels less. (20)
Cleave- instantaneous, a weapon strike affecting 3 squares adjacent to the striker and his 1st target. The 2nd and 3rd square get take half concussion hits (30)
Water walking- 2 round prep (90%) and cast (75%)- lasts 1 round per point of con bonus (35)
Seismic Slam- moments before the barbarian's weapon slams into the ground it becomes brittle and hard, then shatters under the impact. 75% cast, does x2 concussion hits vs stationary targets. Affects the struck square and up to 1 extra square directly around it for every 2 points of con. Applies a -50 to mm in those squares (40)
Regeneration is probably 5 per round, however each cast and attack still uses exhaustion points
Especially cold regions double regen and leylines triple it.
Power Sensitive : Sense Reality Awareness and Power Perception are both in the the Awareness Senses Category, as a result of hair standing up on the back of the neck etc
Cold Resistant, Heat SensitiveBash- instantaneous, a weapon strike, doing an additional 50% concussion hits and a stun (if slash) or impact (if crush) critical of 2 levels less. (20)
Karl: Witch of the Triune,Wandering Monk of the Aranoch Desert, The Mind Crafter
Source- risk pool of presence based daemonic magic
Fists of Darkness- instantaneous, increase the critical level by X of any martial arts strikes and deals an extra X1d10 damage (20) Criticals beyound “E” are Void crits
Fists of Darkness- instantaneous, increase the critical level by X of any martial arts strikes and deals an extra X1d10 damage (20) Criticals beyound “E” are Void crits
Daemonic Heal- 75% cast, heals Xd10+presence bonus hit points to the caster (35)
Black Meditations- 90% cast, does X1d5 damage, reducing X every square- uses all daemonic essence
Dark Projection- instantaneous, increase reach X squares and do 50% of normal concussion damage to each target. Normal DB and armour apply (15)
Daemonic Essence acquired (capped by presence stat)
01-20 X=1 spell backlash 5%
21-40 X=2 spell backlash 10%
41-60 X=3 spell backlash 15%
61-80 X=4 spell backlash 20%
81+ X=5 spell backlash 25%
Out of combat presence bonus worth of Daemonic Essence is suppressed every 10 rounds (a minute)
An opened down backlash will probably mean a fail but others may still work..
Backlash removes all the daemonic essence and applies the result against the caster.
reduced cost martial arts strikes and special defences
Unique looks (minor)
Witch, Wandering Monk
Monk
Paul- Templar of Inarius, Sister of the Mendicants of Kurast
Source- Accumalative pool of Constitution based magic(Righteous Fury?)
Healing touch- uses 10 points of fury to heal 1d10+Con bonus wounds as an instantaneous spell
Healing Radius- 75% cast, activate cost 15, heals 2 hp/round for every 10 RF, lasts conXrounds, radius increases every 10 RF.
Source generation:
Deal a hit- +5
Deal a crit another +5
Mark a target +10
Mark is a instantaneous zero mana spell. A marked target is attacked versus Will and will not benefit from healing from any source for ConXrounds
Smite- instantaneous weapon strike uses all RF and gains +10 OB and +1 critical level every 10 points spent. Criticals above E add a Mana crit..
Lose RF out of combat- 10 points every ConXrounds
Lay on hands- out of combat 2 rounds preparation and 75% cast- instantaneous first aid results. For example- stop poison, set bones, stop bleeding of up to 5/round, resuscitate before soul departure etc but does require a skill check.
Cam- Sneakknife, Desertwraith Assassin
Source- Replenishing Agility based pool (tempted to make this dual source)
Shadowstep - 35
Flurry - 15
Gnawing Darkness - 40
Cloak - 20
Shadowstep- 20% activity, roll jump distance and add 5 squares. Almost silent, can pass over or along any surface except a mirror..
Flurry- 10% instantaneous spell, next attack with a dagger/claw/fist/knife has 2 shadowing attacks, one at -20 the 3rd at -40. using Ag/St/Ag for bonus
Source regeneration 10/round, 5 in bright light, 20 in deep shadow. Pool max is agility stat
Cloak- 75% cast, adds +10 to +50 to hiding depending on environment. Broad daylight- +10
Smoky tavern full of people +30
Shadowy Forest +50
Maybe double bonuses for shadow and add 10 otherwise?
I'm still scratching my head on replenishment vs risk vs accumulation. More to follow.
Lose RF out of combat- 10 points every ConXrounds
Lay on hands- out of combat 2 rounds preparation and 75% cast- instantaneous first aid results. For example- stop poison, set bones, stop bleeding of up to 5/round, resuscitate before soul departure etc but does require a skill check.
Templar, Medic
Paladin (?)
Cam- Sneakknife, Desertwraith Assassin
Source- Replenishing Agility based pool (tempted to make this dual source)
Shadowstep - 35
Flurry - 15
Gnawing Darkness - 40
Cloak - 20
Shadowstep- 20% activity, roll jump distance and add 5 squares. Almost silent, can pass over or along any surface except a mirror..
Flurry- 10% instantaneous spell, next attack with a dagger/claw/fist/knife has 2 shadowing attacks, one at -20 the 3rd at -40. using Ag/St/Ag for bonus
Source regeneration 10/round, 5 in bright light, 20 in deep shadow. Pool max is agility stat
Cloak- 75% cast, adds +10 to +50 to hiding depending on environment. Broad daylight- +10
Smoky tavern full of people +30
Shadowy Forest +50
Maybe double bonuses for shadow and add 10 otherwise?
I'm still scratching my head on replenishment vs risk vs accumulation. More to follow.